初始化提交
This commit is contained in:
29
palyer.gd
Normal file
29
palyer.gd
Normal file
@@ -0,0 +1,29 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
var speed = 14
|
||||
|
||||
var fall_acceleration = 75
|
||||
|
||||
var target_velocity = Vector3.ZERO
|
||||
|
||||
func _physics_process(delta: float):
|
||||
var direction = Vector3.ZERO
|
||||
if Input.is_action_pressed("move_forward"):
|
||||
direction.z -= 1
|
||||
if Input.is_action_pressed("move_back"):
|
||||
direction.z += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
direction.x -= 1
|
||||
if Input.is_action_pressed("move_right"):
|
||||
direction.x += 1
|
||||
if direction != Vector3.ZERO:
|
||||
direction = direction.normalized()
|
||||
$pivot.basis = Basis.looking_at(direction)
|
||||
target_velocity.x = direction.x * speed
|
||||
target_velocity.z = direction.z * speed
|
||||
|
||||
if !is_on_floor():
|
||||
target_velocity.y = target_velocity.y - ( fall_acceleration * delta )
|
||||
|
||||
velocity = target_velocity
|
||||
move_and_slide()
|
||||
Reference in New Issue
Block a user